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Items where Author is "Wang, Dan"

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Wang, Dan (2022) Use of gamified augmented reality app in creating interest in learning english among vocational college students. Doctoral thesis, Universiti Putra Malaysia.

Wang, Dan and Md Khambari, Mas Nida and Wong, Su Luan and Razali, Abu Bakar (2021) Exploring interest formation in English learning through XploreRAFE+: a gamified AR mobile app. Sustainability, 13 (22). pp. 1-26. ISSN 2071-105

Wang, Dan and Md Khambari, Mas Nida (2020) An AR-based gamified English course in vocational college through interest-driven approach. Universal Journal of Educational Research, 8 (1A). 132 - 137. ISSN 2332-3205; ESSN: 2332-3213

Wang, Dan and Md Khambari, Mas Nida and Wong, Su Luan and Mohamed Razali, Abu Bakar (2019) The benefits of augmented reality technology in higher education: a review of the literature. In: 5th International Conference on Educational Research and Practice (ICERP) 2019, 22-23 Oct. 2019, Palm Garden Hotel, Putrajaya, Malaysia. (pp. 100-106).

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