Citation
Yaakob, Razali and Mahdin, Hairulnizam
(2007)
An integration of individual and social learning in a co-evolutionary approach to the game of Connect-Four.
In: 1st Regional Conference on Computational Science and Technologies (RCCST 2007), 29-30 Nov. 2007, Shangri-la Tanjung Aru Resort and Spa, Kota Kinabalu, Sabah. (pp. 97-101).
Abstract
In this paper, we investigate an integration of individual and social learning, utilising co-evolutionary neural networks. Individual learning takes place by playing copies of a player against itself. Social learning allows poor performing players to learn from those players, which are playing at a higher level. The networks are evolved via evolutionary strategies with the network output being used as input to a minimax search tree. Our experiments show that learning is taking place at the 99% confidence level. In terms of performance, the co-evolutionary neural network player has the ability to block two adjacent stones of an opponent.
Download File
Additional Metadata
Actions (login required)
|
View Item |