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Innovating a meaningful gamified instruction: an instructor's quest to fulfil the demands of 21st century learners


Citation

Md. Khambari, Mas Nida (2016) Innovating a meaningful gamified instruction: an instructor's quest to fulfil the demands of 21st century learners. In: 24th International Conference on Computers in Education (ICCE 2016), 28 Nov.-2 Dec. 2016, Mumbai, India. .

Abstract

In the quest to fulfill the demands of 21st Century Learners who are digital citizens, this study aims to explore the gamified instruction approach in the context of higher education institution and how it could impact learning and instruction. The dynamic and adaptive nature of today learners calls for a new mode of instruction–bringing new challenges to instructors. This study is deemed timely in the transformation age of instructional system. It also echoes the Malaysian Education Ministry aspirations to become world’s leading education system that actively pursue technologies and innovations that fulfil 21st Century learners’ needs and enables greater personalization of learning experience.


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Additional Metadata

Item Type: Conference or Workshop Item (Paper)
Divisions: Faculty of Educational Studies
Publisher: Asia-Pacific Society for Computers in Education
Keywords: Innovation; Gamified instruction; Gamification; Game elements; 21st century education; Higher education
Depositing User: Nabilah Mustapa
Date Deposited: 04 May 2017 04:43
Last Modified: 04 May 2017 04:43
URI: http://psasir.upm.edu.my/id/eprint/51971
Statistic Details: View Download Statistic

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