Citation
Yap, Shook Chin
(2024)
Influences of multimedia and interactivity in augmented reality learning application in enhancing undergraduate students' motivation.
Masters thesis, Universiti Putra Malaysia.
Abstract
Augmented reality (AR) has been extensively used for education. Many
studies have proved that AR provides numerous benefits in education.
However, there is not much work on investigation on questions regarding how
learning with AR works for students, such as how multimedia and interactivity
motivates students’ learning interest. Therefore, the objectives of this study are
to identify features of AR that can enhance student motivation, evaluate the
effects of different combinations of multimedia elements on motivation within
AR learning experiences, and assess how varying levels of interactivity in AR
learning environments influence students' motivation. To explore that, an
intensive literature review was conducted to identify the features that could
influence learning motivation. An experiment was conducted to do two heuristic
evaluations on an existing AR learning application to justify this research
direction. This experiment has identified some design guidelines and
acknowledged that multimedia and interactivity could be candidates for valueadded
factors in AR learning applications that can enhance students’ learning
motivation.
To further investigate how multimedia and interactivity influence students’
learning motivation, a mobile AR learning application for students to learn basic
computer knowledge, namely secondary storage devices animated
augmented reality application (SDAAR) was developed. The application was
made flexible to implement different multimedia elements and interactivity.
The subsequent experiment investigated the influence of various combinations
of multimedia elements on motivation and change or topic perception. A
between-subjects design study was adopted to conduct a comparative 3 x 2
factorial design experiment with a total of 144 participants. It was found that
for the lower level of Bloom’s taxonomy, 3D animation and audio description is
essential to retain attention of learners. 3D animation and description to be
delivered by concurrent narration with text could provide a more satisfactory
learning experience. Whereas description by text only is not advisable.
Experiment three investigated if a higher level of interactivity can enhance
students’ learning motivation and technology acceptance. With eight different
experimental conditions, a comparative study was carried out with a total of 87
participants. It was found that interactivity could significantly enhance students’
technology acceptance toward ARLE. The higher level of interactivity can
enhance more confidence in users as compared to the low level of interactivity
The study contributes to the field by providing a comprehensive understanding
of how specific features of AR can enhance student motivation. It reveals the
effects of various multimedia combinations and levels of interactivity within AR
learning environments, offering insights into how these factors individually and
interactively impact motivation. This knowledge can guide the design and
implementation of more effective AR educational tools, tailored to maximize
student engagement and learning outcomes.
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