Citation
Abd Rani, Nadia Hanim
(2022)
A gamified augmented reality application for human-machine interaction in CNC milling machine.
Doctoral thesis, Universiti Putra Malaysia.
Abstract
The 4th industrial revolution and the digital transformation are prevailing factors
in the manufacturing industry and augmented reality (AR) currently plays an
important role to undertake the challenges in integrating technologies to expedite
the march towards the revolution. The manufacturing evolution provided more
efficient techniques to extend the humans capabilities and cost reduction in
various areas. Computer Numerical Control (CNC) milling machine was the most
difficult machine as it takes several procedures with different processes. It
requires skilled users and knowledge in programming, 3-D model design, and
understanding machine language. Therefore, machining competencies in CNC
machines practices are highly demanded. Tool length offsets are one of the most
widely misunderstood aspects of CNC milling operation and these procedures
rely on human-input parameters. Human-machine interaction (HMI) is an
interaction and communication between human and a machine, a dynamic
technical system and it is the methodology for evaluation of user interface
techniques. The objectives of this research are to measure the ability of
beginners, and empowering the CNC milling machine operation. A gamified AR
application is to be developed, called CNC Milling Interaction Learning (CMiL),
to assist user understanding in performing the machining task. Then, the AR
application effectiveness is being evaluated for user acceptance of this
technology. This research also developed a conceptual framework on HMI with
cybergogy learning concept for human engagement and heutagogy learning.
The items difficulties in handling CNC milling machine were identified through
and experiment which involved 31 participants. Numbers of softwares have been
used for the AR application development. The hardware used was Boxford
VMCi300 CNC milling machine and, tablet or mobile as the device to run the
CMiL application. CMiL effectiveness evaluation, involved 20 CNC milling
machine users and experts. A conceptual framework was developed and
validated by the CNC milling machine expertise and curriculum developer. As a
result, 14 items were identified as difficulties to empower CNC milling machines
for beginners. An immersive 3D gamified AR application was developed to
enhance the user experiece and user interface for better understanding with
video, images, tasks, simulation in the AR environment. The CMiL application
contents was 100% function, pertinent with the real-scene machine procedures,
validated by CNC machines experts. Therefore, 90.5% of CMiL users have
accepted that CMiL can be act as the learning platform for the CNC Milling
machine, 76.1% agreed that the apps enhanced their knowledge and 85.7%
agreed that the CMiL apps enhanced their skills. The newly developed
conceptual framework on humanistic theory guided by technology-based
learning design shows the relationships and connectivity of the gamified AR
application. 90% experts concurred that the conceptual framework of cybergogy
and heutagogy learning concept by CMiL application leads to assist user
interface and user experience of the HMI elements. This can be concluded that
using AR via gamification and digital content offers a rich experience, assist and
support the enhancement of psychomotor phase in human skills development. It is a tool for learning motivation and enhances cognitive, persistence, and
competencies in human performance.
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Additional Metadata
Item Type: |
Thesis
(Doctoral)
|
Subject: |
Milling-machines - Numerical control |
Subject: |
Human-computer interaction |
Call Number: |
FK 2022 113 |
Chairman Supervisor: |
Assoc. Prof. Ir. Ts. Faieza Binti Abdul Aziz, PhD |
Divisions: |
Faculty of Engineering |
Depositing User: |
Ms. Rohana Alias
|
Date Deposited: |
25 Feb 2025 02:15 |
Last Modified: |
25 Feb 2025 02:15 |
URI: |
http://psasir.upm.edu.my/id/eprint/114890 |
Statistic Details: |
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