Citation
Win, Lai Lai
(2022)
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly.
Doctoral thesis, Universiti Putra Malaysia.
Abstract
Virtual Reality (VR) and Augmented Reality (AR) are rapidly growing research
topics in many different fields such as education, training, industries, military,
tourism, and many others. In addition, it has become increasingly important for
the educational sector as well as other industries to acquire new abilities through
implementing the latest technologies in education. This includes engineers,
technicians, and workers particularly in assembly and disassembly tasks.
According to the majority of practitioners, an innovative method of acquiring
information and skills would better meet their need for information and skills
required. Unfortunately, students from the Department of Mechanical and
Manufacturing Engineering of Universiti Putra Malaysia (UPM) faced difficulty to
perform new tasks, specifically for complicated and crucial motorcycle engine
assembly tasks. Alternative approaches in learning, are actively explored and
investigated since it is essential to reduce students’ assembly time in order to
prevent training costs. It can damage the real components and frustrate students
when they made a mistake while performing the assembly tasks. The reasons
for this problem are lack of information, limited field of view, time-consuming, and
lack of guidance regarding how to perform the assembly process. Therefore,
there is a need to conduct research on how to overcome these problems. The
main aim of this study is to develop a conceptual framework for learning
motivation using AR and VR applications to help students with a new method of
performing engine assembly task. The AR and VR applications were designed
to enhance learning motivation and to create a better and higher-quality
engineering practical education system. The HTC Vive and Unreal Engine were
used to create a fully immersive VR application. Two AR applications (markerless
AR and marker-based AR) were then created using Unity 3D and the
EPSON MOVERIO BT-300. A total of 14 engineering students from UPM were
asked to complete all four experiments: (1) video-based, (2) marker-less AR, (3)
marker-based AR, and (4) VR based. The overall results showed that the
marker-less AR application was the best (43%) followed by the VR based
method (42%). The marker-based AR method was at 3rd place which was only
28% better, than the existing video-based method (4th place). Then, the
framework was developed depending on the result of all VR and AR applications.
The developed learning motivational conceptual framework has been validated
by seven international VR and AR experts. Based on the evaluation of the
framework, 86% of the experts strongly agreed that the framework provides clear
guidance and covers every step of the engine assembly process with AR and
VR applications. In addition, 100% of experts agreed that the overall information
of the framework is straightforward guidance and suitable for use in automobile
engine assembly for VR and AR applications to motivate the learning process.
Therefore, the developed framework will be shared with universities and
practitioners. This framework can serve as a guidance for them in order to
achieve reasonable costing, minimize assembly time and errors, and ultimately
improve their learning motivation and performance.
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