UPM Institutional Repository

The winning percentage in congkak using a randomised strategy


Citation

Chuei, Yee Chen and Ismail, Shahrina and Lim, Fong Peng and Yow, Kai Siong (2022) The winning percentage in congkak using a randomised strategy. Songklanakarin Journal of Science and Technology, 44 (5). 1164 - 1171. ISSN 0125-3395; ESSN: 2408-1779

Abstract

Congkak is a traditional counting game played in Southeast Asia including Malaysia, Singapore, Brunei and Indonesia. To start a game, a board that has 16 holes together with 98 marbles are required. Each player controls a set of seven holes and own a store. The winner of the game is the player who captured more marbles into the store at the end of the game. Note that the firstmove advantage exists in chess; we investigate if the first-move advantage holds in congkak also. We model the route for each player in congkak using a directed graph and adopt these graph representations in our programs, to compute the winning percentage of each player. We focus on games between novices, hence a randomised strategy is used in our algorithm. We present the first experimental results for 100,000 games between novices in congkak. We also suggest some questions for future research in this area.


Download File

Full text not available from this repository.
Official URL or Download Paper: https://sjst.psu.ac.th/

Additional Metadata

Item Type: Article
Divisions: Faculty of Science
Publisher: Prince of Songkla University
Keywords: Mancala; Congkak; Counting game; First-move advantage; Randomised algorithm; Winning percentage
Depositing User: Mohamad Jefri Mohamed Fauzi
Date Deposited: 12 Apr 2023 01:48
Last Modified: 12 Apr 2023 01:48
URI: http://psasir.upm.edu.my/id/eprint/102463
Statistic Details: View Download Statistic

Actions (login required)

View Item View Item