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Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly


Citation

Lai, Lai Win and Abdul Aziz, Faieza and Hairuddin, Abdul Aziz and Abdullah, Lili Nurliyana and Hwa, Jen Yap and Saito, Hideo and Seyajah, Norhisham (2022) Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly. ASEAN Engineering Journal, 12 (1). 01-May. ISSN 2586–9159

Abstract

Training and education have become increasingly crucial in obtaining new skills in a variety of fields, especially in assembly and disassembly operations. The main issue in mechanical engineering, particularly in the assembly department, was that automobile engine components assembly was found to be complicated and challenging to assemble using an existing method, where they only rely on a video-based method. The purpose of this paper is to create interactive Virtual Reality (VR) and Augmented Reality (AR) applications that allow users to efficiently assist and complete the assembly tasks. In this work, the authors designed and developed a fully immersive VR application using an HTC Vive headset and two AR applications (marker-less AR application and marker-based AR application) using EPSON MOVERIO BT-300 (AR Smart Glasses). Fourteen engineering students from Universiti Putra Malaysia were selected for the experiment. They were divided into four groups: video-based group, VR-based group, marker-less AR group, and marker-based AR group. They are required to complete all four experiments (video-based experiment, VR-based experiment, marker-less AR experiment, and marker-based AR experiment). The results showed that the marker-less AR application is the best impressive method (37% better), the VR application is the second impressive method (23% better) followed by the marker-based AR application is the third impressive method (3% better) compared to the existing video-based guideline. Therefore, the students favored AR and VR applications rather than the existing method to be used in automobile engine assembly tasks.


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Additional Metadata

Item Type: Article
Divisions: Faculty of Computer Science and Information Technology
Faculty of Engineering
DOI Number: https://doi.org/10.11113/aej.v12.18009
Publisher: UTM Press
Keywords: Medium Interaction; Training; Virtual reality; Augmented reality; Automobile engine assembly
Depositing User: Ms. Nur Faseha Mohd Kadim
Date Deposited: 17 Jun 2023 23:45
Last Modified: 17 Jun 2023 23:45
Altmetrics: http://www.altmetric.com/details.php?domain=psasir.upm.edu.my&doi=10.11113/aej.v12.18009
URI: http://psasir.upm.edu.my/id/eprint/101071
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