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Design of experiments meets immersive environment: optimising eating atmosphere using artificial neural network


Citation

Kantono, Kevin and How, Muhammad Syahmeer and Wang, Qian Janice (2022) Design of experiments meets immersive environment: optimising eating atmosphere using artificial neural network. Appetite, 176. art. no. 106122. pp. 1-7. ISSN 0195-6663

Abstract

Design of experiments (DOE) is a family of statistical tools commonly used in food science to optimise recipes and facilitate new food development. In a novel cross-disciplinary twist, we propose to adapt DOE approach to the optimisation of restaurant atmosphere. In this study, an artificial neural network (ANN) with particle swarm optimisation algorithm (PSO; hereafter ANN-PSO) was selected and compared with classical Response Surface Method (RSM) as ANN-PSO has been reported to yield better reliability and predictability compared to RSM. Recent research has increasingly demonstrated that perceived food quality, enjoyment, and willingness to pay are influenced by contextual factors such as lighting, decoration, and background noise/music. Moreover, virtual reality (VR) technology, which has become increasingly accessible, sophisticated, and widespread over the past years, presents a new way to study scenarios which may be otherwise too expensive/implausible to test in real life this includes delivering immersive environment. We hereby demonstrate a novel proof-of-concept study by varying the degree of illumination and of background sound level in an immersive restaurant setup. Participants (N = 283) watched immersive 360° videos while rating situational appropriateness and food wanting for two different dishes in various ambient conditions as determined by DOE's Central Composite Design (CCD). Participants did not actually consume the foods but rather only viewed them. Optimal restaurant lighting and sound levels were then estimated using ANN-PSO model which was found to be at 289 lux and −21.38 Loudness Unit Full Scale (LUFS) for burger and 186.9 lux and −30 LUFS for pizza. While the results of our study are of obvious interest to those in the hospitality industry, this work further highlights the transferability of methods across different disciplines and the applicability of time-tested methods to new emerging areas.


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Additional Metadata

Item Type: Article
Divisions: Faculty of Engineering
DOI Number: https://doi.org/10.1016/j.appet.2022.106122
Publisher: Elsevier
Keywords: Artificial neural network; Immersive environment; Particle swarm optimisation; Multisensory; Wanting; Appropriateness; Design of experiments
Depositing User: Ms. Nur Faseha Mohd Kadim
Date Deposited: 14 Jul 2023 04:05
Last Modified: 14 Jul 2023 04:05
Altmetrics: http://www.altmetric.com/details.php?domain=psasir.upm.edu.my&doi=10.1016/j.appet.2022.106122
URI: http://psasir.upm.edu.my/id/eprint/100906
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