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Gamification in Biomedical Sciences programme: wordsearch


Citation

Md. Akim, Abdah (2018) Gamification in Biomedical Sciences programme: wordsearch. Universiti Putra Malaysia Press, Serdang, Selangor. ISBN 9789673448340

Abstract

Gamification in education may help students to recognize words mentioned in textbooks and lectures with ease. This can further assist students to memorize the words and its meanings. This method may assuage the fears of memorizing terminology. This book is the second book for Gamification in Biomedical Sciences Programme book series. It may be coupled with the first book, Crossword Puzzle, to strengthen the memorization and understanding of the subject matter. It is with great hope that both books will be of great value to those who want to pursue Biomedical Sciences.


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Additional Metadata

Item Type: Book
Divisions: Faculty of Medicine and Health Science
Publisher: Universiti Putra Malaysia Press
Keywords: Gamification; Biomedical Sciences; Wordsearch; Memorizing terminology
Depositing User: Nurul Ainie Mokhtar
Date Deposited: 13 Jan 2020 04:40
Last Modified: 13 Jan 2020 04:40
URI: http://psasir.upm.edu.my/id/eprint/71550
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