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Shakeeb Arsalaan Bajunid, Siti Farhana Bajunid and Azman, Amira Fathini and Norman, Ashreen and Gomes, Gorakanage Ashen Indimal and Zulkifli, Mohd Amirul Faiz and Md. Zuri, Izyan Fartini and Azmilumur, Muhammad Anuarruddin and Amin Nordin, Syafinaz and Saad, Wan Zuhainis (2017) Leptorinth. In: 2nd International University Carnival on e-Learning (IUCEL 2017), 26-27 Sept. 2017, Universiti Sains Islam Malaysia. (pp. 384-386).


Young learners have impressionable minds and are curious by nature, which allows the cultivation of a younger generation of future learners who are exposed to endless possibilities. Learning with games encourages an increase in student engagement and the information transfer becomes easier. Leptorinth integrates AR into its gameplay which allows the players to learn of the devastating effects of leptospirosis. During the process of playing the game, they become independent, thus encouraging their kinaesthetic learning with the aid of augmented reality (AR). Public awareness of such diseases where a game is involved, interests and encourages the community to learn with delight.

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Additional Metadata

Item Type: Conference or Workshop Item (Paper)
Divisions: Faculty of Biotechnology and Biomolecular Sciences
Faculty of Medicine and Health Science
Publisher: Centre for Global Open Access Learning, Immersive Technology & Quality Assurance, Universiti Sains Islam Malaysia
Keywords: Augmented reality (AR); Young learners; Big canvas game; E-learning; Leptospirosis
Depositing User: Nabilah Mustapa
Date Deposited: 04 Mar 2019 00:31
Last Modified: 04 Mar 2019 00:31
URI: http://psasir.upm.edu.my/id/eprint/66762
Statistic Details: View Download Statistic

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