UPM Institutional Repository

Mighty Microbes


Noor Effendy, Muhamad Fadly Shah and Tham, May Ling and Tam, Xi Yuan and Rozilah, Megat Mohamad Irfan and Chew, Han Hoong and Saad, Wan Zuhainis (2016) Mighty Microbes. In: International University Carnival on e-Learning (IUCEL2016), 20-21 Sept. 2016, Universiti Teknologi Malaysia. (pp. 299-300).


Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the understanding about microbes and their importance in daily lives.

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Additional Metadata

Item Type: Conference or Workshop Item (Paper)
Divisions: Faculty of Biotechnology and Biomolecular Sciences
Publisher: UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
Keywords: Mighty Microbes; Game card; Microbes; Augmented reality
Depositing User: Nabilah Mustapa
Date Deposited: 02 Nov 2017 02:50
Last Modified: 02 Nov 2017 02:50
URI: http://psasir.upm.edu.my/id/eprint/57985
Statistic Details: View Download Statistic

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