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An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played


Citation

Eow, Yee Leng and Baki, Roselan (2008) An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played. Journal of Environmental and Science Education, 3 (1). pp. 19-25. ISSN 1306-3065

Abstract / Synopsis

The purpose of this study was to explore the reasons why six Malaysian students from upper secondary school are playing video games, types of games and the features preferred. A qualitative method was being used in the study. Purposive sampling was conducted in selecting the students. The findings indicated that students played video games for a great range of reasons. Different students play for different reasons. Some shared common reasons and preferences. A few findings were very specific and never mentioned before in previous researches. However, more research needs to be undertaken in order to address the diversity of students with a bigger sample and different methodology.


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Additional Metadata

Item Type: Article
Divisions: Faculty of Educational Studies
Publisher: IJESE
Keywords: Qualitative Method, Video Games, Types of Video Games, Reasons of Playing, Features Preferred
Depositing User: kmportal
Date Deposited: 01 Jun 2011 09:10
Last Modified: 15 Sep 2015 01:11
URI: http://psasir.upm.edu.my/id/eprint/12550
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