Citation
Mohd Zaharim, Mohd Ziyad Afiq
(2024)
Relationships between moral identity, self-esteem, and antisocial media exposure with aggressive behaviour among Malaysian online gamers.
Doctoral thesis, Universiti Putra Malaysia.
Abstract
Aggressive behaviour, characterised by harmful actions directed toward others, is a
complex phenomenon influenced by various personal and situational factors. This
study seeks to determine the relationship between moral identity, self-esteem,
antisocial media exposure (gaming and non-gaming media exposure), and aggressive
behaviours among local online gamers. The sample comprised 384 participants from
the Klang Valley region using the non-probability sampling method selected through
the purposive sampling technique. The study utilized several instruments, including
the Gaming and Non-Gaming Media Exposure Scales, the Rosenberg Self-Esteem
Scale, the Moral Identity Questionnaire, and the Reactive and Proactive Aggression
Questionnaires. The reliability of the instruments was evaluated using Cronbach’s
alpha, yielding coefficients between 0.716 and 0.929 which indicates good internal
consistency. The study used a cross-sectional survey design and the Statistical
Equation Model-Partial Least Square (SEM-PLS). Findings on demographic results
revealed that most of the sample were young adult Malay males from the B40 income
group who had been exposed to antisocial media. Meanwhile, non-gaming media
exposure varied significantly across different levels of education and employment
status. The study found that individuals with lower levels of education and those who
are unemployed tend to have higher levels of non-gaming media exposure. There was
also a significant difference in moral identity between males and females, with females
having a higher moral identity than males. Furthermore, the correlation analysis shows
significant positive associations between aggressive behaviour and antisocial media
exposure, meanwhile negative correlations with moral identity and self-esteem.
Moderation analysis indicated that moral identity did not significantly moderate the
relationship between self-esteem, gaming media exposure, and non-gaming media
exposure on aggressive behaviour. Effect size analysis revealed that gaming media
exposure had the largest effect, followed by non-gaming media exposure, self-esteem,
and moral identity. The proposed model demonstrated strong explanatory power,
accounting for 74.9% of the variance in the dependent variable (R² = 0.749), exceeding
the recommended benchmark. Next, the model demonstrated a high degree of
predictive relevance for the independent variables, accounting for a considerable
amount of the variance observed in aggressive behavior, specifically 68%, where (Q²
= .681). These findings suggest that enhancing moral identity could potentially reduce
aggressive behaviour among gamers. These findings contribute to theoretical
implications for refining the General Aggression Model by proving that personal and
situational factors significantly predict aggressive behaviour. On the practical front,
the results of this study are expected to further promote the development of the e-sport
industry in Malaysia over a prolonged period, leading to benefits for the legislative
body, investors, and the government. Finally, the results of this study have
successfully demonstrated that the variables of moral identity and self-esteem have a significant relationship in decreasing the level of aggressive behaviour, while
antisocial media exposure shows a significant positive correlation with increased
aggressive behaviour.
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Additional Metadata
| Item Type: |
Thesis
(Doctoral)
|
| Subject: |
Video gamers - Malaysia |
| Subject: |
Aggressiveness in adolescents |
| Subject: |
Mass media - Psychological aspects |
| Call Number: |
FEM 2024 10 |
| Chairman Supervisor: |
Azlina binti Mohd Khir, PhD |
| Divisions: |
Faculty of Human Ecology |
| Keywords: |
Moral identity; Self-esteem; Antisocial media exposure; Aggressive behavior; Malaysian online gamers; Gaming media exposure; Non-gaming media exposure; General Aggression Model; Cross-sectional study; SEM-PLS |
| Sustainable Development Goals (SDGs): |
SDG 16: Peace, Justice and Strong Institutions, SDG 3: Good Health and Well-being, SDG 4: Quality Education |
| Depositing User: |
Ms. Rohana Alias
|
| Date Deposited: |
28 Apr 2026 02:51 |
| Last Modified: |
28 Apr 2026 02:51 |
| URI: |
http://psasir.upm.edu.my/id/eprint/122786 |
| Statistic Details: |
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