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A mobile augmented reality application for undergraduate medical students using a flipped classroom approach


Citation

Rahmat, Rahmita Wirza O. K. and Afera, Che Nur Shafareen and Basri, Nur Athirah Hassan and Madzin, Hizmawati and Hod, Rafidah (2024) A mobile augmented reality application for undergraduate medical students using a flipped classroom approach. Journal of Advanced Research in Applied Sciences and Engineering Technology, 33 (2). pp. 151-159. ISSN 2462-1943

Abstract

The flipped classroom model enables students to acquire fundamental knowledge outside of class time; thus, including reading materials or video lectures. This will be able to free up class time for knowledge application, student engagement in active learning, and higher-order thinking. The flipped classroom model is increasingly being adopted in competency-based medical education. However, the potential of flipped classrooms for enhancing medical education has not yet been proven and it poses a major challenge to students who have not mastered self-regulated learning strategies. Thus, they may not be able to understand the information presented in the course materials or to strategically use learning resources outside of class. In this project, we have created three mobile augmented reality (AR) applications for students studying anatomy to help them grasp the idea of the AR flipped classroom on three different platforms. Students were instructed to use the three mobile augmented reality (MAR) applications with different designs and approaches. To understand further, we let medical lecturers try and use the three MARs. The three types of MAR applications are — those with markers and notes on printed notebooks (BARA1), those with markers and notes on a website (BARA2), and those with all notes in the MAR application and the marker are a tangible 3D object (BARA3). From the series of experiments conducted, we concluded that most students favour the BARA3, meanwhile, the medical lecturers essentially prefer the BARA1. In this research, four things have been considered: interface design, the usefulness of Augmented Reality (AR), technical problems with the use of AR applications, and educators training on the use of AR applications. Without a well-designed interface and guidance for the students, AR technology can be too complicated to use, especially for those who are not familiar with the technology.


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Additional Metadata

Item Type: Article
Divisions: Faculty of Computer Science and Information Technology
DOI Number: https://doi.org/10.37934/araset.33.2.151159
Publisher: Semarak Ilmu Publishing
Keywords: Augmented reality; Flipped classroom; Medical education; Mobile augmented reality application; Undergraduate medical students; Self-regulated learning strategies; Competency-based medical education; User acceptance test; User interface guidelines; 3D object markers; User feedback; Usability test; Medical learning applications; Augmented reality mobile application; User interaction; 3D model rendering; Content flow; Object target markers; Active learning; Higher-order thinking
Depositing User: Mr. Mohamad Syahrul Nizam Md Ishak
Date Deposited: 08 May 2024 14:12
Last Modified: 08 May 2024 14:12
Altmetrics: http://www.altmetric.com/details.php?domain=psasir.upm.edu.my&doi=10.37934/araset.33.2.151159
URI: http://psasir.upm.edu.my/id/eprint/105827
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