UPM Institutional Repository

Exploring immersive learning technology as learning tools in experiential learning for architecture design education


Citation

Annisa Ummihusna and Mohd Zairul (2022) Exploring immersive learning technology as learning tools in experiential learning for architecture design education. Open House International, 47 (4). pp. 609-619. ISSN 0168-2601; ESSN: 2633-9838

Abstract

Purpose: Formal architecture curriculum necessitates students to observe their architectural experience and environment, which cannot be comprehended entirely in a classroom alone. However, complications in handling site visits and the Covid-19 pandemic can affect their overall learning experience. This study seeks to uncover (1) how a learning tool can be designed to actively enrich novice designers' personal spatial understanding and (2) how will the experiential learning (EL) with immersive learning technology (ILT) replace the actual concrete experience (CE) in enriching the novice designers' personal spatial experience during the architecture design process. Design/methodology/approach: The current research focuses on novice designers (first-year architecture students) who seem to lack personal spatial experience. Findings from a personal spatial experience survey (PSES) conducted in the earlier stage of the research established that each learner had had a different level of spatial experience, which affected their approach in the design process. A learning tool called Architectural Spatial Experience Simulation (ASES) was designed, developed, implemented and evaluated with an experiential learning model (ELM) framework. Findings: The findings suggest that the use of ASES in the ELM significantly increased the learners' spatial experience. However, the simulation and framework demonstrated a different effect on the participants' spatial experience, particularly on learners with minimal spatial experience. Originality/value: This study benefits the architecture learning process by providing a tool and a framework to remedy the emerging issue concerning novice designers. The finding contributes to the body of knowledge by expanding the application of EL theory in architecture education.


Download File

Full text not available from this repository.

Additional Metadata

Item Type: Article
Divisions: Faculty of Design and Architecture
DOI Number: https://doi.org/10.1108/OHI-01-2022-0020
Publisher: Emerald Publishing
Keywords: Experiential learning; Architecture education; Immersive learning technology; Higher education; Virtual reality
Depositing User: Ms. Che Wa Zakaria
Date Deposited: 14 Nov 2023 08:09
Last Modified: 14 Nov 2023 08:09
Altmetrics: http://www.altmetric.com/details.php?domain=psasir.upm.edu.my&doi=10.1108/OHI-01-2022-0020
URI: http://psasir.upm.edu.my/id/eprint/101390
Statistic Details: View Download Statistic

Actions (login required)

View Item View Item