Eow, Yee Leng and Baki, Roselan (2008) An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played. Journal of Environmental & Science Education, 3 (1). pp. 19-25. ISSN 1306-3065
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The purpose of this study was to explore the reasons why six Malaysian students from upper secondary school are playing video games, types of games and the features preferred. A qualitative method was being used in the study. Purposive sampling was conducted in selecting the students. The findings indicated that students played video games for a great range of reasons. Different students play for different reasons. Some shared common reasons and preferences. A few findings were very specific and never mentioned before in previous researches. However, more research needs to be undertaken in order to address the diversity of students with a bigger sample and different methodology.
|Keyword:||Qualitative Method, Video Games, Types of Video Games, Reasons of Playing, Features Preferred|
|Faculty or Institute:||Faculty of Educational Studies|
|Deposited By:||Fazlin Hj. Shamsudin|
|Deposited On:||01 Jun 2011 09:10|
|Last Modified:||01 Jun 2011 09:13|
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