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An integration of individual and social learning in a co-evolutionary approach to the game of Connect-Four


Citation

Yaakob, Razali and Mahdin, Hairulnizam (2007) An integration of individual and social learning in a co-evolutionary approach to the game of Connect-Four. In: 1st Regional Conference on Computational Science and Technologies (RCCST 2007), 29-30 Nov. 2007, Shangri-la Tanjung Aru Resort and Spa, Kota Kinabalu, Sabah. (pp. 97-101).

Abstract

In this paper, we investigate an integration of individual and social learning, utilising co-evolutionary neural networks. Individual learning takes place by playing copies of a player against itself. Social learning allows poor performing players to learn from those players, which are playing at a higher level. The networks are evolved via evolutionary strategies with the network output being used as input to a minimax search tree. Our experiments show that learning is taking place at the 99% confidence level. In terms of performance, the co-evolutionary neural network player has the ability to block two adjacent stones of an opponent.


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Additional Metadata

Item Type: Conference or Workshop Item (Paper)
Divisions: Faculty of Computer Science and Information Technology
Keywords: Individual learning; Social learning; Co-evolutionary neural networks; Connect-Four
Depositing User: Nabilah Mustapa
Date Deposited: 12 Apr 2018 04:37
Last Modified: 12 Apr 2018 04:37
URI: http://psasir.upm.edu.my/id/eprint/60121
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