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Design and prototype development of problem solving game (Adik Bijak Pecahan)


Citation

Mahmud, Rosnaini and Abdullah, Yusri and Ab. Jalil, Habibah and Mohd Daud, Shaffe (2016) Design and prototype development of problem solving game (Adik Bijak Pecahan). In: International University Carnival on e-Learning (IUCEL2016), 20-21 Sept. 2016, Universiti Teknologi Malaysia. (pp. 316-318).

Abstract

Over the years, student showed a poor performance in mathematic problem solving. It is proven that student belief and traditional teaching and learning of mathematics which focusing into routine problem solving significantly plays a role in problem solving. Teachers put more efforts into procedural knowledge that leads to the memorization of formula and procedures with little efforts on understanding the mathematical concepts. This case limits the student ability to explore and investigate the essence of the problems and produce various problem solving strategies. Recent studies identified computer game could be used as an interactive and meaningful problem solving experience. However, there is an issue on how to integrate pedagogy and instructional design with a computer design. Therefore, this study proposes a Computer Game Instructional Design Model (CG-ID) to assist the design and development of problem solving game (Adik Bijak Pecahan).


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Additional Metadata

Item Type: Conference or Workshop Item (Paper)
Divisions: Faculty of Educational Studies
Publisher: UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
Keywords: Problem solving; Teaching and learning; Routine; Computer game; Instructional design
Depositing User: Nabilah Mustapa
Date Deposited: 02 Nov 2017 02:50
Last Modified: 02 Nov 2017 02:50
URI: http://psasir.upm.edu.my/id/eprint/57986
Statistic Details: View Download Statistic

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